Enchantments are now set via details. An Enchantment is often a set of core Qualities like degree ranges and price along with some consequences. Most effect sorts also support a list of ailments, which makes it possible to use them only when sure standards are satisfied.
MC-267988 - Tamed entities dismiss their "LookAtPlayerGoal" length and search in the course in their house owners from any length when getting stood up
MC-270584 - Vault/Ominous Vault loot is not predetermined, allowing for players to build backups in their worlds to have preferred benefits
Further needs should still be presented; for instance: @n[sort=pig] will find the closest Pig
MC-254356 - Dying into a minecart with TNT ignited by a blaze fireball doesn't count as being the blaze's destroy
MC-191096 - Fences and walls can no more be put in invalid block states through the use of /setblock or /fill
MC-277444 - There isn't any shadows on text accustomed to Exhibit the names of textual content packing containers within the realms configurations menu
MC-277682 - Arrows and tridents glitch just after capturing/throwing them on to magma/soul sand blocks underwater
MC-266471 - Trial chambers can intersect aquifers, creating some blocks Within the structure for being waterlogged
MC-277977 - Teleporting big distances although gliding helps prevent the entire world from loading and participant product glitchiness
MC-277305 - Creakings can be pushed all around read more by entities and gamers when standing on soul sand and mud
MC-277071 - Center clicking on a creaking spawned By natural means by way of a creaking coronary heart won't provde the spawn egg
MC-277373 - There isn't any shadows on text accustomed to Exhibit the names of types in the crucial binds menu
MC-277169 - Creaking moves while a player is looking at it while moving a particular way and looking through pale moss